22PHYS12 MODULE 5 ENGINEERING PHYSICS 22PHYS22 VTU NOTES
Applications of Physics in computing: Physics of Animation : Taxonomy of physics based animation methods, Frames, Frames per Second, Size and Scale, Weight and Strength, Motion and Timing in Animations, Constant Force and Acceleration, The Odd rule, Oddrule Scenarios, Motion Graphs, Examples of Character Animation : Jumping, Parts of Jump, Jump Magnification, Stop Time, Walking: Strides and Steps, Walk Timing. Numerical Problems
Statistical Physics for Computing : Descriptive statistics and inferential statistics, Poisson distribution and modeling the probability of proton decay, Normal Distributions (Bell Curves), Monte Carlo Method : Determination of Value of π. Numerical Problems.